This is my first campaign.You do not have to compleat any scenario to get to another one.
|# of Episodes:
All can be obtained from the world map.
Let me know what you think so I can improve my next scenario.
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The gameplay here worked somewhat decent overall for me, but I found a couple very large problems here... While each scenario is fully functional and provides different options on gameplay, I found it to get a bit stale at times due to the recycling of events on the world level... In "Alexandria" and "Thebes" you appeared to have the same events for the majority of the map with the same effects each time... A bit dissapointing. The cities on the world level in a lot of cases also tend to stay in the same spot in each scenario, as well as one of them plaigarizes from grad's Abydos (or is it Dahshur? I forget :-P) which is perfectly fine, but makes the gameplay rather stale... I could almost predict each time what was going to happen, and frankly there really wasn't any real exciting turnout. As for the Nome, it really is far too big. I do realize that making big maps is a good way to space out resources, but I can't help but think that the nome's could have been much smaller... Once my city started to get going, gameplay really slowed down. Which, of course, is never fun. Other than that, the scenario was fully functional with a few nicks to keep you vaugely interested for your play... You'll find those out yourself of course ;-)
Cut to the chase, the scenario wasn't too easy to bust right through but wasn't quite a real challenge... Right, the objectives (1000 prestige was included in each one) weren't neccesarily easy to accomplish, but at the same time they weren't any different than the norm. Basically, if you want to win the game, you're going to have to spend a whole lot of time doing the same thing over and over again. Of course, you'll have your troubles here, as raiders and some consistent failed floods will really hinder your play like none other... Difficult enough as it is. Gettting resources isn't easy either, due to the fact that the map was so spaced out. World events were really quite the norm, not over-priced nonsense but normal food and envoys in most cases. Decent, good ol' stuff...
Although there was alot of recycling here, along with some maps that I'm not to partial to, this IS the FIRST AND SO FAR ONLY SUBMITTED CAMPAIGN AT BOTH TM AND HG. Since this is the only one, it deserves this rating, as Grad was lucky enough to put this together. This is more or less a little boost for the sake of Grad... Which this campaign really does deserve. I also liked the idea of building cult temples for food, as well as brick trading, good for those who hate making bricks :-P.
Map Design: 2
Totally random resources on gigantic maps pasted with blank bland terrain with the occaional forest or cliff. Very bland, dull stuff. Better on some than on others, but to be fair, if these maps were any more detailed, gameplay would not be feasible due to the lag already... Possibly should be a 1, but there's nothing more grad could do here...
Mostly everything was give other than tips, problem here was that you did not put the objectives within the storyline, instead you just put it on the campaign map. This can cause a bit of frustration if you really don't feel like exiting out, but other than that there wasn't much to worry about. Frankly, there really wasn't enough story here... Just a few sentences doesn't really intice anyone to play the scenario. Try going for a paragraph or too next time, at least come up with a bit more.
Additional Comments:First campaign here and possibly only campaign, so I say go for a download. Not perfect but worth a play.