This is a semi-fictitious scenario set in the backdrop of the Amarna Period. The events in the game do not conform completely to history although it is intended to simulate some of the difficulties faced during the period. The map is a modified version TM's Akhetaten scenario but with a highly expanded and complex trigger system. Compared to many other of the built-in scenarios, this is a highly challenging scenario where even the most experienced players can totally crash and burn and lose.
Good fun. A nice playable map that I found to be just the right size. There was a nicely VERY extensive world map with plenty to choose from, aswell as some creative aspects (royal decrees). There was plenty to be had here, as this scenairo had alot to offer--you won't be able to beat this one in a day... Yet a week alone! With plenty of different resources required to trigger world events and many challenges along the way, you won't be done with this one for awhile. Quite frankly, there was more to be had in this scenairo than any built-in one. I was always anxious to see what happened next, getting excited when I almost had enough resources to explore a new area or establish a new decree. Great gameplay-nuff said.
Quite the challenge... This wasn't a very easy scenairo. I screwed up my first map due to bad planning but did well on my second one. Lots of challenges, like extensive raiding, resource gathering on opposite sides, and the ability to only worship Ra... Not to mention some rather dandy objectives. An excellent challenge that will keep you busy for a long time.
This was a generally good break from a typical game... Some differences include the ability to only be able to dedicate temples and cult temple to Ra (Aten) and no shrines were available. There were also "Royal Decerees"--placed on the world map, these act out as decisions you can make about current events. The main problem with these however, is that each decree can be decided twice with the two different options. Sometimes the decree itself gave no value, as either choice would cause something bad to happen. A last creative aspect employs the heavy use of turqoiuse and emeralds on the map, and some rather interesting world choices.
Map Design: 3
The map was on par with the built in CotN maps, with a curved river, fauna and plants placed aplenty, pathed villages. Desert cliffs and mines and such are placed aswell. There wasn't really any elevation however, and the map appeared to be sort of flat.
Plenty to be had in the story, and some clear instructions. A good description of what is going on is included, aswell as some good hints. This one gets bumped up thanks to the extensive descriptions on world events... Really added to the story!
Additional Comments: Good for download. A very good scenairo.