This is my first ever scenario ( for any game), made one or two years ago ( available elsewhere) but only now uploaded to Heaven Games for your enjoyment. You are Narmer, the first human Pharoah.
Set at the end of the 0 Dynasty or the beginning of the first depending on which archeologist or Author you believe.
Your task is to build the Temple at Abydos. On the way are many enemies to defeat and trade partners to meet and open trade with...
Comments and constructive criticism welcome.
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Nice, good job. The scenairo sets off in a typical way, with a map quite a bit smaller than the usual. Plenty is on the map, and if you look carefully there are spots that are much better than others. Either way, this scenaio was an interesting one. The objectives are somewhat interesting (kill all enemies?) and make for a good long game. Building the pyrimid was a bit too easy, as once you payed a quick fee you got imestone pumping towards you left and right. However, it offers other interesting nicks... Ex., because gathering gems and etc. isn't so easy on the map, you have to go through a chain of cities, each asking for a different item in return, to get your resources. Other than that play was quite the normality, nothing particularly over-the-top interesting, just good and decent play that works well.
There was one big issue here... Although, frankly, it balances itself out quite well. You can pump limestone in at virtually no cost, and that can ruin the game a bit for some. This makes the pyramid objective a bit easier than it should be... It also makes it very easy to build pyramids on the nome. However, considering the size of the map, you'd be better off with sometihng smaller. On a plus side in balance, if you want to get cedar and othe special goods, you're going to have to go through a chain of cities just to get what you want. This can make things difficult, as you'll have to cycle through the different jobs available for citzens and make sure that you can provide the necessary goods for each one. All in all, this works well.
As stated above in the following, the map is very good, with cliffs and etc. to provide a unique viewpoint on your city. The objectives are fairly run-of-the-mill. As for the world map, it does feature an interesting "resource chain" that youare required to go through, but all in all like most others. Acceptable difference from the norm.
Map Design: 3
Excellent... Love the cliffs on the nome. Great to put a big statue up there. Plenty of detail, with good "morphing" terrain and surrounding fauna. Plenty on it without constricting building. Have a look at it yourself.
A paragraph of story explaining what's going on, clear-cut instructions, a few tips, and short descriptions on each world event. Nothing special, nothing enccaptivating, but provides what it needs. Decent, clean job.
Additional Comments: A solid, fairly consistent scenario with some special aspects to it. I'd give it a go a second time for sure... Has plenty for everyone. Only problem is the rather small map, which can be worked around.
[Edited on 05/15/07 @ 07:04 PM]