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Downloads Home » Scenarios » A Daughter of Kings

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A Daughter of Kings

Author File Description
Ogedei
File Details
Difficulty: Normal
This scenario was used for CBC Contest 103: "A Daughter of Kings." The scenario features a complex world map and trigger system along with numerous trading options.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Dean McCullough I'm having difficuly getting CotN to work at the moment... But... I'll try and review this... please
Dean McCullough
Rating
3.8
Breakdown
Playability4.0
Balance4.0
Creativity3.0
Map Design4.0
Story/Instructions4.0
Playability: 4
(3.5)Good, a great go on this one. Here in this scenario, there is certainly plenty to be had for just about anyone. Starting with the Nome, which is an edited Men-Nefer, it provides all that is needed to play the game and obviously (if you've played Men-Nefer) provides plenty of different settlement options that will greatly influence your world map speed depending on where you splash down. It hurts the game a bit though, as I feel like I'm playing "Men-Nefer" at first glance and not DoK. The world level uses a combination of two interesting features-The main map objectives and (as we've seen before) 'Royal Decsions', ways of how to go about governing Egypt, whether it's invading Syria or expanding your cities and towns. The world level had lots to it, and it never seemed like I'd be finished... The sheer quanity of a resource needed for some of these events took a while to gather up. That hurt the game some, as it seemed like I was just waiting for some parts of the scenario, but in the end it wasn't too bad and always had an interesting outcome. Excellent.

Balance: 4
(4)This was a tough one... The main challenge of this game was to be able to maintain a very, very, large city. Certain objectives upon the map call for very large quanities of a particular resource, and if you want to be able to handle that, you've got to really chug up on Brickmakers, Weapon Factories, etc. Considering that much of the resources already are used in exports, you've really got to work your way around and figure out what you need and don't need, that is, if you don't want to blow out your nome! A nice tough challenge. Nothing terribly special, but interesting never-the-less.

Creativity: 3
(3) So... More or less, I have to take a chunk out here due to the Nome. I understnd why it's Men-Nefer, it was for the 'Contest', yes? But either way, Men-Nefer is Men-Nefer, and that sort of hurts the game, as at first glance you feel as if you're playing Men-Nefer again. The world events are very well done and expansive, they add quite a bit to the game as explained above. It's been done before, but this doesn't really hurt the game much, does it? The story is excellent and plays out well on the aftermath and world events, and most importantly, is readable--and interesting.

Map Design: 4
(4)Men-Nefer. Looks great, but it's still Men-Nefer. I don't really think I need to explain this, as if you want to know what the map looks like, go play Men-Nefer, more or less. A very well-done map in my opinion, compared to user-created maps.

Story/Instructions: 4
(4)Provides everything it needs in a large sum. The story of Hatshepsut is interesting and plays out well. The tips are minimal, but helpful. On the world level, each event has an in-depth description of what's going on, and how going on about it will change things. In all, interesting and everything else.

Overall Score: 3.7

Additional Comments: Great for download. Much different than Men-Nefer, I'll tell you ;)

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HGDL v0.8.0

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Rating
3.8
Breakdown
Playability4.0
Balance4.0
Creativity3.0
Map Design4.0
Story/Instructions4.0
Statistics
Downloads:2,123
Favorites: [Who?]0
Size:2.15 MB
Added:03/15/07