* micromanage resources, trade and food supply
* struggle with low food production
* encounter bad surprises
* crave for hard earned prestige
* build up a society from only a few villagers
* and despite all these difficulties build up a great city slowly
this is the sandbox for you!
The map has enough space to build a bigger city, but you have to fight for everything else. Food, people, even basic resources will not come easily. This is not a game to walk away from for too long.
Note that every difficulty you will stumble across is well intended...
(Insert Playability analysis here)
The setting fixes the dilemma of having too much food and resorces, thats fun. At the end of completing the goals its getting a little too slow, because micromanagement, isn´t so important any more.
(Insert Balance analysis here)
Absolut fantastic ! So well constructed, that it feels more than a scenario than freeplay, because there seems to be a cleary best way.
(Insert Creativity analysis here)
Because this one sets mechanics I miss in all the other scenarios
Map Design: 4
(Insert Map Design analysis here)
Not much to see, but I like building in the desert and the oasis looks nice.
(Insert Story/Instructions analysis here)
No real story, but good explanations, that show the bad "surprises", before they hurt you
Very nice, now IÂ´m searching a similar game with a little more army building.