Asyut is a very interesting mission, with many ways to complete it. The starting position is on a rich island, having plenty of farmland, resources and room. The only things you can't find on the island are luxury resources and materials needed for the construction of monuments, however, limestone is on one side of the river and gems and metals are on the other, so you will have to make a choice, or not?
Let's do first things first. The starting position is not optimal, because there are some lone farms near the floodplain and there are some farms up the hill. I decided to just delete the farms down near the floodplain and concentrate the beginning of my city on the high ground. I used my now pretty standard set up of building farms until the total reached 20, building some Nobles, a Palace, shops and some priests. You don't have to worry about the military in this scenario. Then you might want to take a look at the world level.
As you can see there are enough opportunities for trade but all of the cities will have to be opened to complete the missions, whether you keep them open is your own choice. I kept them open almost all the time (except when the flood would fail and a shortage of food could be at hand). As I said in the introduction, there are many ways to complete this mission and I chose to use trade as my primary source for raw materials. Many cities are linked by each other in a way, since many require a resource to open or as upkeep that is sold by another. It turned out that, except for gold, all trade routes could be maintained by just keeping them all open.
Something that might be a bit of a problem could be prestige, but I suggest you just make sure you get lots of bricks and immediately open up the obelisk trade. It takes some time before it's open, but as soon as those grand obelisks get built, you never have to worry about prestige again. I chose to build the Cult of Ra even earlier, because that would relieve me from the need to worship Ra. Be aware though that it's costly and 500 bricks take a while to prepare, but it's a good investment as this is something that remains on the world map the next mission. (This is a camp I had to set up because I wanted to increase the production rates)
The logical order of opening the cities would be from low prestige to high prestige and that works very well resources wise too. The cities that don't require (much) prestige supply you with resources that are useful to the city, but these resources are useful in the trade as well. But, as more and more trade routes get opened you will need more food. This shouldn't be a problem if you have enough nobles paying tax. I usually build 4 or 5 nobles in a mission, but this mission I used 8 nobles to be able to supply all the trade, but it worked.
One last comment I would like to make is that elevation might a bit of a problem if you're not careful with your planning (like I was, see the 2nd screenshot). Papyrus and Brick workshops work most efficient close to the resources and there are enough of those resources, but they are not unlimited. Plus, you will want more than one barge landing as well. An example of an area in my city that could be more efficient, but is limited by the terrain (those empty spaces cannot be build upon):
- Played on hard
- Time elapsed: 32 years
- Prestige: 170 (superhuman)
- Population: 605
- Satisfaction: Perfect
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Immortal Cities: Children of the Nile is a game by Tilted Mill Entertainment and is published by Myelin/Sega
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