By Pecunia -- played on hard
You start out with a little village, with two nobles and a couple of farmers and shops, plus one bakery and a brickmaker and bricklayer.
Between the farmers and the nobles, there is enough space for shrines, a temple and healthcare facilities. To the north of the farming village are enough acacia trees to supply half a dozen weaponsmiths.
Iunet at the start of the mission
I immediately placed another noble, and my palace. That gave me 10 extra farms, so I added those as well. Most of the farmers moved in before the Peret.
I then noticed that I had two starting graduates: one already at the start, the other moved in with the new noble. So let's add both a priest and a scribe. The priest for educating pupils, and later on to provide healthcare and basic religion, until I can afford another priest. The scribe will be assessing taxes, so I get a decent income.
2165 BC, flood season in year 2 of Pharaoh Pecunia I's reign. Uh-oh, raiders from the Delta are attacking! I didn't have any military up yet, so I just had to watch while they robbed my Palace and left a disgruntled royal family. Luckily, the raiders decided that looting the palace was enough, so they left without even taking look at the richly stocked townhouse across the street.
After this, I decided it was time to get my military up and running as soon as possible, to destroy those raiders on the world map. So, I used my last educated worker slot for a commander, and built a few barracks, a training ground, a weapon smith and an armor maker. I set the barracks to "spearmen", since I need 20 of them to eliminate the raiders.
By this time, my people were also starting to complain that they didn't have any places to worship. This meant building a shrine or two, and that costs bricks, a commodity that was rapidly getting rare in my city.
Two years later, another company of raiders attacked my town:
Raiders are approaching my town!
This time, I had 9 spearmen (half of them trained) equipped and ready, but, of course, I needed city guards to protect myself against those raiders. I quickly switched the soldiers and my commander to 'city guard', but I found out that I also needed a watchpost to actually get those soldiers on duty.
So they robbed my palace again. One city guard, who was out to buy a few mats, managed to kill one of the 5 raiders, but the rest had done the damage already. And again, they didn't care much about anything else, although they also robbed a merchant this time. Worst thing of all was this: when you switch soldiers from "trained spearmen" to "city guards" and then change them back, they have suddely forgotten all the training they've got, so you have to retrain them, which will take at least another year.
Another two years passed, and another band of raiders entered my city. This time, I had nearly 20 spearmen trained and ready, so instead of trying to stop the raiders, I just attacked their camp. A while later, I got the message that my army was victorious. My prestige rose and I was able to get that overseer I needed badly to place the statue for Hathor's temple.
In 2059 BC, I successfully attacked Djeny. The upkeep cost for the three forts went down 33%, and the amount of wheat it would yield doubled. However, the prestige to be gained by establishing those forts went down from 10 to 5 per fort.
Since I didn't need any military anymore, I could have removed the barracks, training ground and commander, but I don't like it to delete houses, so I let them stay there.
A year later, I could open my first fort. I don't think it matters in which order you open them, I chose Kusai first. After getting the "fort established" message, I immediately suspended relations with them: I didn't have enough weaponsmiths and armor makers to both supply Kusai and stock enough to open another fort.
I placed a couple more military equipment makers, imported and built four steles, so I could get more educated workers, build more shrines and more priests, and a few years later, I could open Araba and Berenike.
After establishing the last fort, Maidum appeared on the map, cost to open: 400 bricks and 8000 food. That's quite a lot ... and I was already short on bricks.
I left trade with 2 forts open, since I was producing enough armor and weapons for two forts at that time, and I desperately needed the wheat. I built an extra scribe so my tax income would be maximised, and three more granaries to hold all the food. I also built another brickmaker and waited a couple of years until I had enough resources to open the fort at Maidum.
I finished the mission after 19 years in 2148 BC with 82 prestige, perfect satisfaction, and a total population of 433.
You can download the finished city here.
The finished city
Things I will do differently when I replay this mission:
- Build a commander, guard post and barracks for city guards earlier
- Build more brickmakers so I have an abundance of bricks, instead of a shortage
- Work on my prestige earlier, so I can get more educated workers
- Build more military equipment makers, so I can establish forts earlier
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Immortal Cities: Children of the Nile is a game by Tilted Mill Entertainment and is published by Myelin/Sega
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