Iunu of the Fertile Flood Plains
The scenario starts out by hinting at a large number of vagrants. I soon learn their number is a third of the number of available villagers. The map itself looks horrendous, scattered buildings, too many farms and too few nobles to support them. I decide to move the whole city to the North West corner of the map.
I place the palace, a handful of nobles, some bricklayers and find use for the extra graduates as priests in the new town center. As the city slowly grows I expand and remove some of the older, original, structures. After a few years I start a mastaba and initiate trade.
A less than perfect placement of the bricklayers leads to their building up the structures in a far different priority than I hoped for. With the added removal of the original structures, my nobles soon start to grumble about lack of ameneties, such as a mortuary. As a result the number of peasants drops and the number of vagrants rises.
Opening trade with Meghara reveals a city of bedouin raiders. The required force to vanquish them is rather large, so I decide to concentrate on getting my economy stabilised first. I do add a few City Guards, just in case the bedu go raiding.
As the city grows and stabilises, more trade routes are opened. The Ra Cult Temple is dedicated and I expand the clay brick production to meet the requirements for opening up the grand obelisk quarry, which I hope to use to gain the required prestige.
More bricks are needed, as large mastabas use a lot of them. While waiting I decide to build a medium sized pyramid. Shortly after I start Pharaoh dies and my prestige takes a serious hit. I briefly wonder if I should get the scenario over and done with, but decide to do a little more.
Gathering resources and populace I decide to attack the bedu city. To do so I need to raise an army and a serious amount of food. I appoint some different troop types and gather food. Once I have enough of that I take a peek at the expeditionary force required, and find out I need loads and loads of charioteers and more than one commander. This means more time to pass, and as my pyramid takes shape I add a few smaller ones to the side.
Once the pyramid complex is completed the army is sent off to attack the bedu. Shortly afterwards they return victorious. Time to build the last obelisk to commemorate my victory and to start working on the final mastaba.
- Challenge Level: Normal
- Elapsed Time: 31 years
- Prestige: 330 (Divine)
- Total Population: 1083
- City Satisfaction: Perfect
Download the nearly finished city here
WARNING: Content Distribution is Prohibited
Copyright © 2002-2004 HeavenGames LLC. The graphical images and content enclosed with this document are viewable for private use only. All other rights - including, but not limited to, distribution, duplication, and publish by any means - are retained by HeavenGames LLC. Federal law provides criminal and civil penalties for those found to be in violation. In addition, please read our Disclaimer and Privacy Statement.
Immortal Cities: Children of the Nile is a game by Tilted Mill Entertainment and is published by Myelin/Sega
These pages are best viewed with a HTML 4.0 / CSS 1.0 compatible browser.