Men-nefer was my first choice to play during the beta and upon reading the mission briefing I realised I had decided to tackle a monster. This version is, I believe, my 6th attempt to finish the map.
I started out placing my palace, a few noble residences and a bunch of farms. When that stabilised I added regular and luxury shops to keep the people happy and added a priest or two. These were allowed to do some serious shopping before I added the buildings they worked in.
A little later I added the actual pyramid, just north of the residential district, close to the quarry. A bunch of shops was added to start gathering resources. Annoyingly, I had two pharaohs die rapidly after each other in the first couple of years.
The brickmaking industry was expanded and a few mastabas were placed between the pyramid construction site and the palace. Once the shops were thriving, I added an overseer and had him start quarrying limestone. In the mean time I opened up trade with various peddlers and with the Tura site. Soon pristine white limestone was coming to town by the barge load.
Three more overseers were added and after a while the Tura site was shut down for trade, as I had enough limestone to add a few very small pyramids to the complex just in case any more pharaohs met an untimely end. The complex took shape slowly and I decided to open trade with the stele quarry so I could commemorate some of my expeditions. I added more priests and managed to stop people complaining about worship, which may have been a first. As my laborers were lugging blocks of limestone around the map, I had time to make some quiches.
The world map shows a sphinx to be constructed, which needed lots of limestone. It didn't seem possible to set limestone aside while the pyramid was being made, but while the stone cutters were putting a fine edge on the pyramid, the limestone suddenly accumulated to more than enough for the sphinx. So with the great pyramid 90% finished I dispatched the goods and managed to up my prestige by a fair amount. A few seasons later the pyramid was finished and my prestige had reached divine, even with the -26 hit it had taken as two more pharaohs died shortly after one another.
- Challenge Level: Normal
- Elapsed Time: 58 years
- Prestige: 203 (Divine)
- Total Population: 875
- City Satisfaction: Perfect
Download the nearly finished city here
WARNING: Content Distribution is Prohibited
Copyright © 2002-2004 HeavenGames LLC. The graphical images and content enclosed with this document are viewable for private use only. All other rights - including, but not limited to, distribution, duplication, and publish by any means - are retained by HeavenGames LLC. Federal law provides criminal and civil penalties for those found to be in violation. In addition, please read our Disclaimer and Privacy Statement.
Immortal Cities: Children of the Nile is a game by Tilted Mill Entertainment and is published by Myelin/Sega
These pages are best viewed with a HTML 4.0 / CSS 1.0 compatible browser.