By Pecunia -- played on hard
Shedet is an interesting nome of Egypt: the usable land on the map is separated by the Nile delta, so finding a suitable chunk to build on is the first step you must take.
I decided to start my city on the piece of land with the basalt quarry on it. This seemed to be a heavy military scenario, and military means lots of commanders needed, and lots of commanders means high prestige. And basalt statues provided instant prestige. Also, this part seemed to have the biggest cow population, and cows are needed for leather, which is needed for armor for the soldiers.
I started off with my usual three nobles, the palace and a set of farmers. After the difficulties I had in Waset (almost no food in the first year because my farmers instantly became shopkeepers in the first year), I decided not to place any shops until the evening of the Peret. I used my first and only graduate to hire a commander, and I made a start with a barrack and a guard post in the first year: guards will kill any nearby predator animals, and three crocodiles were happily consuming MY cows for breakfast, lunch and dinner!
Meanwhile, my nobles started to get fed up with me: they couldn't buy anything because there were no shops in town. When 5 raiders entered my town during the Achet, that was the straw that broke the camel's back, so they collectively decided to move out. The raiders robbed my palace, and the royal family was very disgruntled.
At this point I got a little frustrated. No nobles wanted to move in, and without nobles, it's hard to build a city. I just let the game run without intervention for half a year, to see what would happen. Lo and behold, after half a year, three new nobles moved in and my city was ready to be expanded.
The next few years were not easy. My nobles kept going from green to orange and back to green because there were not enough luxury goods in town: I deliberately did not build any sandal makers or furniture makers, since those shopkeepers tend to drain away the leather and wood I needed for my military campaign.
On top of that, Pharaoh Pecunia I died in the fourth year of her reign at the age of 28. It was good luck that the first small mastaba only needed a few more bricks. Barely two years later, Pecunia II also travelled to the Field of Reeds.
Raiding parties from Alamein kept coming every Achet, but most of the time they were killed off by my city guards before they could reach a townhouse. I continued to build soldiers, and in 1642 BC, I was able to send my army out and destroy those raiders. I switched almost all city guards to either spearmen or archers, and I started to import cedar from Lachish to build chariots and warships.
In the years thereafter, I built up my army and conquered enemy after enemy. Most of the former enemy sites can be turned into Egyptian cities or forts, and it's advisable to do that immediately: otherwise, the enemy will re-take the site.
After conquering Mersa Gawasis, many mines were discovered, but I never made use of them, except the stele quarry. Steles are a very good thing for your prestige, especially if you need a lot of educated workers. I was running a bit low on food, so I built two scribes to get some more food flowing into the government granaries.
In 1635 BC, I conquered Megiddo: the last of the enemies left. Byblos became visible, and rebuilding it would mean winning the scenario. However, just for the heck of it, I built up my army and attacked the Minoan Armada. Since you only need archers for that expedition, I changed all barracks to Archers and built quite a few new barracks. 111 archers, 3 army commanders and 3 transport ships proved to be enough to sink those Minoans.
Now I could send off the food necessary to rebuild Byblos, and I won the mission in 1629 BC.
- Played on hard
- Time elapsed: 24 years (Shemu 1629 BC)
- Prestige: 133 (illustrious)
- Population: 537
- Satisfaction: Perfect
You can download the finished city here.
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Immortal Cities: Children of the Nile is a game by Tilted Mill Entertainment and is published by Myelin/Sega
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