By Pecunia -- played on hard
Since there is no pre-built village here, a choice has to be made right at the start of the mission: on which side of the Nile are we going to build our main city?
The West bank of the Nile has a limestone quarry, ample room, but most of that empty land is flooded during very high inundations. It also has little floodplain available, though it should be enough.
The East bank of the Nile has a basalt quarry, large amounts of floodplain, and little to no risk of flooding.
The map opens on a nice spot to start building on the east bank. However, Pharaoh Pecunia I has decreed that her city be built on the west bank, with a workcamp for quarrying basalt on the east bank.
I started out with three nobles, the Palace, 18 farmers, 4 common shops and 2 luxury shops. The common shops were occupied by the next peret, but only 4 of the farmhouses were. The nobles moved in early in the morning of the Peret. Because I had so little farmers, there were only 13 fields planted, not enough for a city this size, so, a year later, I had 3 unhappy noblemen complaining at my palace. Main problem was no access to wares.
Waset during the first planting season
In Shemu of that year, after the harvest, the nobles were all back in the green again. I expanded my shopping district near the nobles with 4 luxury shops and another set of common shops. A year later, I added a priest, a school and an apothecary.
Bricks are needed, and to prevent another brick shortage like I had in Iunet, I built 3 more of them. I'll have to build 5 large mastabas, and those need 160 bricks each. My motto: you can never have too many bricks! A start was made with a scribe's house, so my tax income will go up.
Year five: some people are actually starting to use the apothecary I built. Now they're asking for health facilities, it won't be long before they want worship access too, so a start was made with two shrines: one for Osiris and one for Hathor. An expedition to Nubia revealed two quarries and a peddler: monkeys! Also this year, I finally have enough bricks and weapons to open the Northern Fort. Two new interesting world sites, Naukratis and Pelusium, both with high prestige and relatively low yearly requirements. On top of that, Naukratis sells gold, a rare commodity that I need for Karnak.
End of year six: Pharaoh Pecunia I has died, and I don't even have a proper tomb for her! A large mastaba was underway, but not even half of the bricks were delivered. I managed to finish the mastaba in about half a year, and immediately after finishing it, Pecunia I's funeral was held and she was buried there. That was good luck as it meant I didn't incur extra negative prestige by not having a proper burial place for my Pharaoh on top of that I incurred when she died. I even gained prestige because of the nice tomb.
Now the 13-year-old Pharaoh Pecunia II sits firmly on the throne, it's time to start a basalt quarrying camp at the other side of the river. A year later, all buildings the camp are in place and occupied, now let's see how this works out ...
The basalt quarrying camp on the east bank of the Nile
Due to a bug in the game (patch 1.1), heavy materials, like blocks of basalt and limestone, can't be transported from one side of the Nile to the other. Because of that, I have a bit of a problem, since I badly need to have a statue for that freshly built temple to Amun. I decided to just continue playing without a dedicated temple.
The amount of noble houses was increased to 10, and I continued to build large mastabas to meet the goal of 5 large mastabas.
The camp did quarry 4 small statues and 2 large ones, and those two large statues are needed for Karnak. I opened trade with Naukratis, and three years later I had enough gold to open the Cult Center at Karnak.
Now it was just a matter of waiting for the nobles to upgrade their houses, and the mastabas. A few years later, I had 5 large mastabas, 8 luxury townhouses and 2 nice ones. Both nice townhouses didn't have enough food to expand their house, so I issued the first edict: dole out food to the nobles and farmers. The nobles instantly upgraded to luxury townhouse and I won the mission.
- Elapsed time: 15 years (2052 BC - peret)
- Total population: 536
- Prestige: 59 (impressive)
- City satisfaction: perfect
You can download the finished city here.
The finished city
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Immortal Cities: Children of the Nile is a game by Tilted Mill Entertainment and is published by Myelin/Sega
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