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Children of the Nile info


Military info

Children of the Nile is primarily a city building game, but what is a Pharaoh without his mighty armies? The military is closely related to the government, but it deserves its own section nonetheless. The quotes below are all related to the military in CotN.


Military in a nutshell

Monday, September 13, 2004

Ken Parker at the Tilted Mill forums:

Soldiers are housed in barracks. If a commander is assigned to guard duty, he'll take some soldiers for guard posts; guards use only basic weapons (clubs) and are not trained. Those who will fight in the regular army are trained, by a commander, at a training ground. They get weapons from a weapons workshop, which you define upon placement to make armor, chariots or weapons. Soldiers need to get their basic weapon and armor from these government workshops, and can improve their abilities by using an additonal weapon (a khopesh) as well. When they're fully trained, armored and equipped, they are ready for duty...in a pinch, you can send untrained or unarmored soldiers off to battle, but they do need their basic weapon if they're to be good for anything. Some foreign missions require warships from a shipworks for transport, and additional commanders to captain the ships. As we have said before, your role is to make all of these preparations; you don't control any actual fighting. That's it, in a nutshell; I hope I wasn't too disjointed.

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The Weapon smith and weapons

Monday, July 26, 2004

With the release of the info about the weapon smith, we now know how and with what your soldiers are issued. Standard armour and weaponry will be picked up by the soldiers and city guards themselves. However, if you provide the weapon smith with copper and tin, the high quality weaponry and armour that becomes available will be distributed to the troops by yourself, the Pharaoh.

Quote from the Characters section at the official Children of the Nile site:

You choose whether a military equipment factory will produce armor, weapons, bows, or chariots by right-clicking on the building after you place it. You can change an existing shop's production orders after it's built, too. Soldiers visit weapons forges periodically to buy or replace their spears, swords and clubs. City guards also get their weapons here.

Like all government employees, the weapon smith gets his bread from your government's bakeries or granaries. Both he and his children can gather acacia wood, from which he makes basic weapons. He turns copper and tin from the city's Exchange or from government storage areas into high-quality bronze weapons that are issued to all soldiers, improving their combat abilities.

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The combat system

Sunday, July 11, 2004

From the HomeLAN Fed interview with Chris Beatrice:

HomeLAN:

What will the combat system be like in the game?

Chris Beatrice:

Military and security considerations take up a very large portion of government expenses. As was historically the case, the military takes care of internal and external security. So some members of the military are city guards, others are soldiers in the army. Only the army can venture abroad, while city guards defend the city itself. But the two work in concert: often the army will be dispatched to squash the world level site where the invaders who are harassing the city are coming from.

Commanders are used to lead troops, and they are assigned to army, navy, or city guard commands. Ships, captained by navy commanders, are required to send the army abroad when water must be crossed.

For combat proper, there are essentially two systems. The first is conducted on the city map, where your city guards do battle with parties of raiders that may periodically invade the city. The second takes place on the world level, when you dispatch your army on missions of foreign conquest. The whole army always goes, and you have a pretty good idea whether they'll be successful or not, how many casualties he can anticipate, etc. - this game and this period are not about picking just the right force needed for the job, and hoping you're successful, but about building up the biggest, best, most well-trained, well-equipped loyal army you can until it's big enough to achieve your goals. Each soldier maintains several stats, such as morale, armor, multiple weapons, training, etc., and you are told clearly why his army may be deficient for the given engagement.

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Combat: outside your city

Wednesday, June 02, 2004

From the IGN E3 preview:

Military decisions won't be played out inside of city maps, but will instead be calculated decisions about where to strike and when. Troops can be sent out from the city to conquer other areas. These forces can be seen on the world map, inching across the landscape until a battle occurs. It is in these ways that the world around your city will be shaped.

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Military and Government

Wednesday, March 31, 2004

Chris Beatrice at the HG forums:

Just because the game is not about destroying things does not mean there is no military or combat! As with everything else in this game, we have approached the treatment of combat & the military differently from what's been done before. As a ruler of Egypt, your military forces (in addition to your monument projects) are a significant component of your government.

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GameStar interview: military

Sunday, March 28, 2004

From the GameStar interview:

GameStar:

Combat in Pharaoh was quite limited. Will it be more important in Children of the Nile? If so, which units, formations etc. do you plan to incorporate? Ships?

Chris Beatrice:

It's difficult for me to wrestle certain topics back to where they make sense when talking about CotN, or to use the standard terminology such as "units" to describe the military component of play. The military was a huge part of leadership in ancient Egypt, and it is therefore a big part of the game here. But CotN is not an RTS game, and it is not a combat game.

The theme of this game (with respect to your role in it) is that you are a leader - the most powerful ruler in Egypt, often in the whole world. You are Pharaoh, except of course when Egypt is just emerging and there is no Pharaoh, then it's your job to forge the nation and become the first Pharaoh. Your personal leadership, your exploits and fame, are crucial to achieving immortality in the eyes of your people. If I put it cynically, you're always conducting a massive PR campaign for yourself! Now, how willing your people are to support your efforts (military and otherwise), and ultimately to fight and die defending their country (and I'm talking about all your people) depends very much on how they view you and the civilization you have created for them. What is a civilization? What is a nation? Is it a piece of land, or a bunch of buildings? Is it a group of people? It is more than even the sum of these things, because it transcends them, and that is what you are building in this game. You are building a cause for your people to believe in, and of course, as god-king, you are the figurehead, the personification of this nation. So, suffice it to say that the military, like everything else in this game is treated with a great deal of detail and depth, but not in ways that have been done before.

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The role of military

Monday, March 22, 2004

From the interview with StrategyInformer:

StrategyInformer:

Will the game feature any military units, battles or is it mainly a city builder?

Chris Beatrice:

In Children of the Nile you are the most powerful ruler in Egypt, and normally that means you are Pharaoh. In any case, you are always the head of government, and as such the two main things you spend your resources (people and materials) on are monument construction and the military. So the role of the military in the game is as much to serve as a reflection of your status as leader of the most glorious nation in the known world as anything else. But it's also circular, in that the more glorious your civilization, the more willing its citizens will be to die defending it - and that means all your citizens.

As a result, the military model is deeper than, and different from what's been done in other city-building games to date. I don't want to go into a lot of detail about it at this time, but I will say that, in keeping with the rest of the themes in the game, your personal stature as a leader, how you treat your troops, and how well-trained they are, are as important for victory as how many of them you have, and how well equipped they are.

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