Children of the Nile info
Religion and the Gods
Religion played an important role in the life of the ancient Egyptian, there were many powerful gods and not one could be neglected. The quotes below are all related to how religion and the gods are portrayed in CotN.
There will be 14 gods in the game, and not all of them are revealed yet. We know for sure that the following gods will be available:
- Hapi - god of the Nile and fertility
- Set - god of destruction
- Ma'at - goddess of truth, order, balance and justice
- Sobek - god of crocodiles, power, protection and fertility
- Bast - goddess of cats, women and children, and secrets
- Anubis - Lord of the Dead
- Thoth - god of the moon, wisdom and patron of scribes
- Ptah - the first god, god of craftsmen and labourers
- Amun - the Creator of the World, god of peasants
- Hathor - goddess of the harvest, fertility, love and women
The role of the gods
Monday, August 09, 2004
Chris Beatrice tells more about the role of the gods in Children of the Nile in his design article from August 10:
The 'traditional' appearance of gods in a game:
Keep the gods happy or suffer their wrath. Enlist immortals to fight on your side and to improve your capabilities.
How it will be in CotN:
I don't know what it is about "historical" strategy games, but even in the most realistic, historically-authentic games, for some reason the gods always come to life one way or another. Whether destroying buildings, tossing mortal fighters in the air, or blessing crops, there they are. I admit, I for one have had lots of fun making players appease the gods or risk punishment. But enough is enough. I mean, I love fantasy as much as the next guy, but if pushed I would have to confess that I don't really believe Mercury ever destroyed any warehouses in ancient Rome. I wouldn't really expect to see the mighty Zeus traipsing down main street in ancient Greece. So, here it is, you heard it here first: there are no gods in CotN.
Of course, if we've done things right, the game operates organically, like the real world, and therefore you may not believe that there are no gods, just as maybe the ancient Egyptians wouldn't. Maybe you "Want to Believe." Maybe you'll be convinced that the poor flood two years running was the result of your failure to dedicate enough temples to Osiris. That's ok. It's not what you believe that matters, after all. What you'll find to be much more important, crucial in fact, is how your peoples' faith in you and in your ability to maintain order and balance in the universe is negatively affected by such catastrophes, and what you do to mitigate this. It's bad enough that your people are starving as the result of the failed crop, so they rush to the temple to make offerings to Osiris. uh. what!?!? You didn't build any temples to Osiris!?!?! What kind of a leader are you, no wonder the flood failed two years in a row!! Keep this up and we'll toss your butt out.
No gods. No appeasement. No wrath-suffering.
Religion, Temples and the Afterlife
Wednesday, June 23, 2004
From the GameSpot preview in June:
Children of the Nile eschews the paranormal element found in the later Impressions city-building games; you won't have gods literally walking around your city. But religion still plays a critical role in many ways. One of your citizens' concerns will be their status in the afterlife, so it'll be important to have plenty of temples and shrines to allow them to worship any number of the Egyptian gods. And when they die, you'll actually see the surviving family members hold a funeral procession, and they'll carry the body to the mortuary for embalming before delivering it to a tomb, if you've provided those buildings. If not, then expect some unhappiness from that direction.
Monday, June 14, 2004
From the official Children of the Nile site:
The Egyptians lived and died with the help of as many as 2,000 gods, counting local deities. Upper and Lower Egypt had their own, often overlapping gods, sometimes with multiple names. Particular gods varied in importance over distance and time. Although Egyptian notions of life, death, the soul and the afterlife seem strange and complicated to us, they were natural enough to the people who lived then.
In Children of the Nile, people worship 14 familiar gods (...). People might be moved to visit a particular shrine, temple or cult temple due to some event in their lives, or because their profession or social class inclines them that way. Citizens grow dissatisfied if they can't pay homage to their chosen gods, or if they feel that the city's places of worship are inadequate.
Wednesday, April 28, 2004
Ken Parker at the HG forums in response to a discussion whether we will have gods walking around your city like in Zeus:
Seeing the gods walking around a Greek city was consistent with their beliefs, apart from being a cool game dynamic. Greek mythology is replete with gods mingling with mortals. Except for Pharaoh himself, Egyptian gods were more remote.
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Immortal Cities: Children of the Nile is a game by Tilted Mill Entertainment and is published by Myelin/Sega
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