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Difficulty: Normal
This is my first ever scenario ( for any game), made one or two years ago ( available elsewhere) but only now uploaded to Heaven Games for your enjoyment. You are Narmer, the first human Pharoah.
Set at the end of the 0 Dynasty or the beginning of the first depending on which archeologist or Author you believe.
Your task is to build the Temple at Abydos. On the way are many enemies to defeat and trade partners to meet and open trade with...
Comments and constructive criticism welcome.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Dean McCullough New submission!

[Edited on 11/28/08 @ 11:46 AM]

Dean McCullough OK, I've gone into this, and it looks decent so far... I'll post a review when I finish.
Dean McCullough
Map Design3.0
Playability: 4
Nice, good job. The scenairo sets off in a typical way, with a map quite a bit smaller than the usual. Plenty is on the map, and if you look carefully there are spots that are much better than others. Either way, this scenaio was an interesting one. The objectives are somewhat interesting (kill all enemies?) and make for a good long game. Building the pyrimid was a bit too easy, as once you payed a quick fee you got imestone pumping towards you left and right. However, it offers other interesting nicks... Ex., because gathering gems and etc. isn't so easy on the map, you have to go through a chain of cities, each asking for a different item in return, to get your resources. Other than that play was quite the normality, nothing particularly over-the-top interesting, just good and decent play that works well.

Balance: 3
There was one big issue here... Although, frankly, it balances itself out quite well. You can pump limestone in at virtually no cost, and that can ruin the game a bit for some. This makes the pyramid objective a bit easier than it should be... It also makes it very easy to build pyramids on the nome. However, considering the size of the map, you'd be better off with sometihng smaller. On a plus side in balance, if you want to get cedar and othe special goods, you're going to have to go through a chain of cities just to get what you want. This can make things difficult, as you'll have to cycle through the different jobs available for citzens and make sure that you can provide the necessary goods for each one. All in all, this works well.

Creativity: 3
As stated above in the following, the map is very good, with cliffs and etc. to provide a unique viewpoint on your city. The objectives are fairly run-of-the-mill. As for the world map, it does feature an interesting "resource chain" that youare required to go through, but all in all like most others. Acceptable difference from the norm.

Map Design: 3
Excellent... Love the cliffs on the nome. Great to put a big statue up there. Plenty of detail, with good "morphing" terrain and surrounding fauna. Plenty on it without constricting building. Have a look at it yourself.

Story/Instructions: 3
A paragraph of story explaining what's going on, clear-cut instructions, a few tips, and short descriptions on each world event. Nothing special, nothing enccaptivating, but provides what it needs. Decent, clean job.

Additional Comments: A solid, fairly consistent scenario with some special aspects to it. I'd give it a go a second time for sure... Has plenty for everyone. Only problem is the rather small map, which can be worked around.

[Edited on 05/15/07 @ 07:04 PM]

File Author
Thanks for your comments Dean, much appreciated. i spent a lot of time on it so am grateful that you like it. I agree that the limestone is easy to get but tweaked all the world map settings when testing in order to give people something to do while waiting for the pyramid to be built... Thanks again
Dean McCullough I'm mainly glad someone decided to put in a new submission :-)

I thought this was good, clean, decent stuff from the norm and a good adding to anyone's scenairo collection..

One way to make scenarios interesting is to make them strange and twisted, not for the sake of creativity, but to make the player think differently and use different strategies to complete objectives. Ex., get rid of a vital resource on the map such as clay, or papyrus. This forces the player to use different ways to obtain the resource, or even find a way to play without it. I'd figure a great way to do this with the pyramid would be to do something like a small pyramid, and make each block extremely expensive and hard to maintain, if you know where I'm going. It just seemed a bit too easy on the fact that I could just pump in limestone and bust out the pyramids at no cost... Pah. Free prestige.

Of course, the scenario put in some interesting factors that made the game playable, as I stated in the review.

Thanks for submitting! Please send more! I'll be glad to give them a go. :-)

[Edited on 11/28/08 @ 11:49 AM]

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