News Archive

The ins and outs of…

Monday, February 14, 2005

Children of the Nile is a game with many hidden possibilities. Whenever you think your city can’t run any more efficient, you discover something that can still be improved. Therefore, we decided to write a series of articles about the various aspects of a city. Starting with Prestige and Food and Farming, we intend to write about, among other things, Religion, the Educated Elite or perhaps something else you’re asking for.

For now, I hope you will enjoy the articles that have been released and that they are of a help to you.


It took eighteen years to build…

Saturday, February 05, 2005

…so Tilted Mill and Sega offer eighteen Children of the Nile t-shirts up for grabs, nine of these will be available for contestants from the US and Canada who have been playing for a while now, and another nine for those who just got the game.

The rules are simple.
We want you to play Men-nefer and see how quickly you can build that Great Pyramid. Time is the only thing that counts, so time is all you need to concentrate upon. You have one month, i.e. till March 4th, to give this your best shot.

The difficulty you can chose freely, but we won’t differentiate between hard or normal, so you probably want to pick the latter.

We will open up an additional section in the Downloads where you can upload your best attempt. Here you will be able to chose which region you are competing in (US/Canada or The World). Make sure you pick the right region because picking the wrong one will get you disqualified.

We’ll keep this section hidden so you won’t have to worry about other people seeing what you did, just like we do in other contests.

Who is eligeable?
Well, basically everybody is eligeable to compete. However, we feel that people from the rest of the world who already got the US version of the game (and thus havebeen playing longer) should participate in the US/Canada group. Should this change, we’ll update the rules this weekend.

What else?
Not much more than wishing you happy building!


Children of the Nile released around the world!

Friday, February 4, 2005

Today is the day we all have been waiting for! For three months, players from the US have been enjoying Children of the Nile, but from today onwards, there’s no one in the world who doesn’t have access to the game, unless it’s sold out already! The game is delivered as version 1.1, European players can get their v1.2 patch from the SEGA site. The UK version can be found here and you can also find the French, German, Italian and Spanish versions there.


A Contest?

Thursday, February 03, 2005

Rumour, from a trustworthy source, has it that there will be a Tilted Mill sponsored contest soon. I might even say very soon, to celebrate the release of Children of the Nile outside the US and Canada.
Stay tuned, as there will definitely be more news tomorrow.
And yes, this contest will be a bit of a monster…


The reason for the delay

Wednesday, February 2, 2005

I thought you would be interested in the reason for the delayed release for Europe. As you may know, Tilted Mill recently released the v1.2 patch and not only the game but the patch too must be localized before it’s ready to be used. Since CotN will ship as v1.1, you will need to download the v1.2 patch after you buy it. To ensure no one in Europe will be waiting for the patch, they decided to release CotN to all of Europe simultaneously, on February the 4th.

Addition: Following an e-mail I received, I would like to add that the game will be fully playable when you buy it. SEGA just wants to make sure no one will have to wait for the latest patch after buying the game.


Localized demo for Europe

Friday, January 28, 2005

SEGA has released the demo for Children of the Nile on their website in the following languages:

  • German
  • Italian
  • French
  • Spanish
  • English disk includes quick starts in Finnish and Swedish

You can visit the SEGA’s Children of the Nile site here.


Update on the European release

Thursday, January 27, 2005

Tomorrow should’ve been a great day for many of you, but unfortunately, the release of Children of the Nile for all of Europe has been set to February the 4th. The good news is that all copies of the game will include the same bonus disk that was also delivered to people from the US who pre-ordered their copy. The disk includes art, videos and music and will even be localised.


More reviews

Thursday, January 13, 2005

The release of Children of the Nile for the rest of the world is coming closer and closer and I’m sure some of you have already pre-ordered their copy. For those who haven’t really made up their mind yet, we’ve added 4 new reviews to the Reviews section.

If you’re still not convinced after reading the reviews, there’s always the demo which can be found at the official site.


Version 1.2 Patch released

Saturday, January 8, 2005

Tilted Mill have finished their second patch for Children of the Nile. Weighing over 37 MB it fixes the issues listed below. I added a link to the patch on the downloads central, you do not need to have the v1.1 patch installed for the v1.2 patch to work. Enjoy!

New fixes in the second patch:

  • Crash due to figures unable to attend a funeral
  • Crash caused by priest migration
  • World level traders were getting stuck at the edge of the map in some scenarios
  • Crash when stuck traders were robbed by raiders
  • Figures sometimes got stuck trying to board reed boats
  • Service building activation and visitation text was not updating properly
  • Accessibility keys were not functioning properly within the game and menus
  • Laborers were not properly using some barge landings
  • Buildings with docks (barge landings, quays, shipwrights) should now be easier to place
  • Nobles engaged in leisure hunting were sometimes unable to reach certain targets
  • Charioteer attack animation updated
  • Children sometimes skating instead of walking
  • World level merchant transaction headings were improperly labeled
  • Shops sometimes refused to sell goods
  • Four digit prestige values did not display properly
  • The palace could not be rebuilt if destroyed in the second tutorial
  • World level sites that required limestone blocks sometimes counted those already used in pyramids
  • Weapon quantities were displaying improperly on the world level
  • Several fixes for scenario and campaign text


New Year’s Eve

Friday, December 31, 2004

Outside I can hear a continuous banging, ratling and fizzing. Sounds most of us hear only in games. I know it is the sounds of fireworks, but I can ‘t help realise there are people on this earth who hear those same sounds every eve. Not just New Year’s Eve and who know they are not the sounds of kids and youngsters having fun, but the relentless, chilling sounds of people killing other people. Killing them for their religion, their ideas. Killing them because they are different.

If I could chose a wish to come true this year, I’d wish that more people could relate those sounds to games. Not to real life.

May 2005 be a good year for you and yours.


Christmas Eve

Friday December 24, 2004

Any chance of a White Christmas seems lost in this part of the world, while on the other side of it, there seems to be so much snow people will have to change whatever they were planning to do tomorrow. Another part of the world will be celebrating on the beach, while yet a different part will only know snow from the stories, the books, and the movies.

Still all these people will be celebrating; spending time with friends and family, enjoying eachothers company. I think we can all celebrate Christmas, no matter what our beliefs as these days any day celebrating life and friendship is a good day.

May you have a Merry Christmas, regardless of the weather and 2005 be a good year for all of you and all of us.


Stupid AI

Saturday, December 18, 2004

Over at the Tilted Mill boards, Jeff Fiske, Design Director of Tilted Mill, has given an overview of how the AI works, in particular the AI of labourers, overseers and scribes. I thought some of you might be interested in reading it, perhaps it’ll solve some problems you’re experiencing with constructing and mining. Read it here.

And while you’re there, don’t forget to check out the new bonus track, which cannot be found in the game! Along with that, they’ve revamped the music downloads page so you can download the entire soundtrack more easily. You can find both here.


Early Christmas present?

Wednesday December 15, 2004

The last lesson has been posted, the testing is done, the feedback has been processed: Matt Zimmitti is done with Akhetaten.

Akhetaten is the new scenario released by Tilted Mill, it’s a sandbox scenario including military, interconnected trade and a series of monuments for the player to build along the Nile. Most interesting perhaps, is that it served as a tutorial for those who’re interested in designing their own maps, but couldn’t get the hang of the editor. To read all seven lessons, visit the TM Editing Forum.

If you have been designing along with Matt, you might have finished your first scenario by now. If it’s done, don’t forget to upload it to the Downloads Central, where players will be able to post comments and reviews and where you will be able to keep track of how often your scenario has been downloaded!


Getting to know the Editor Part 3

Thursday December 9, 2004

Matt Zimmitti has released lessons 5 and 6. Lesson 5 will introduce you to the editing of the world level and lesson 6 will walk you through the more complex options, like military sites and triggers. Next lesson, Matt promises, you’ll start with cleaning up the scenario. Read the lessons here.

Also note that you can download the official December calendar Children of the Nile wallpaper here.


Server Maintenance

Thursday December 9, 2004

Please note that various parts of the Heavengames Community may experience a period of downtime due to maintenance on December 10th.

The HG Downloads System (HGDL 0.5+) will be down beginning at 8:00 am and will be up by 3:00 pm EST.

Our apologies for any inconveniences you may experience!


Getting to know the Editor part 2…

Thursday, December 2, 2004

Well, Getting to know the Editor part 2, 3 and 4 actually. Matt Zimmitti has released the next couple of lessons. Lesson two is about painting some early textures, lesson three is about resources and sprites and the fourth lesson is about decorative sprites. Matt’s terrain now actually looks like something you would want to build your city on and the fine tuning hasn’t even started yet! You can read the lessons here.

Cherub EmperorJay

The First Scenario Is Submitted

Wednesday December 1, 2004

Our very own EmperorJay has been spending hours and hours with the editor to create the first episode in what will be a series on the adventures of Djadao, envoy of Khufu.

The scouts of the Pharaoh picked a perfect spot for your outpost. It’s close to an oasis, close to the sea, it has rich floodplains and still it’s conveniently close to the needed resources. Pharaoh has heard rumours, rumours about upcomming revolts. The peace of Egypt must not be disturbed and if it is, Egypt must be prepared. Send the Pharaoh 40 kopeshes, so he can equip his army. Send the Pharaoh 50 jugs of Turquoise, so his supply will be sufficient even when war does break out. To raise Pharaoh\xb4s prestige, send 3 Large statues for his magnificient tomb.

I’m sure you will enjoy this map.
You can find it here.

Angel Jayhawk

Getting to know the Editor and CotN reviews

Tuesday, November 30, 2004

Matt Zimmitti, a Tilted Mill employee, has been ordered to design a new Children of the Nile scenario. He thought it would be a good idea to explain everything he does. Today he posted his first lesson, it’s about preparing the map, carving the first elevations and painting some terrain tiles. We’ll keep you updated on how the scenario evolves! Read the first lesson here.

Also, note that we’ve collected some reviews for Children of the Nile that are out there on the web, you can find them here.

Cherub EmperorJay

Children of the Nile Heaven Download Section Is Opened

Friday, November 26, 2004

Well, it took us a while, but you can now uplaod your Scenarios, your Campaigns, your Completed Cities and even any Children of the Nile related file you can come up with in our very own Download section. The section uses the same comfortable interface you’re used to from our newer sites, allowing you to rate or review other people’s files and easily locate uploaded files through a variety of search criteria.
We hope that you will be as eager to upload your creations and/or download other people’s creations as you’ve been on our other sites, both City Builder and other.

You can find it here.

Angel Jayhawk

Children of the Nile Cheats

Thursday, November 25, 2004

Tilted Mill has released the cheats for Children of the Nile. Although it is adviced to not use them, because of unexpected results including exit from the game, you can do virtually anything with them. For more details, visit the cheats page at the official site.

Cherub EmperorJay

Children of the Nile Patch v1.1

Saturday November 20, 2004

Fresh from the tests, a first patch form Children of the Nile can be downloaded from the Tilted Mill’s Immortal Cities website. The patch fixed the following issues:

  • Save file size reduced
  • Performance smoothed
  • Carried resources and animations updated
  • Townhouse graphics updated
  • Chariot animations updated
  • Princess graphic updated
  • Figures getting stuck in a variety of situations
  • Crash when a figure is on a boat when its family migrates
  • Soldiers getting killed or stuck preventing world level combat
  • Crash due to stuck raiders
  • Merchant boats sometimes unable to reach the edge of a map
  • Local barges not reaching docks and preventing barges from being used
  • Funerals drawing the wrong people to attend them
  • Nobles not hunting and yachting
  • Tariffs not assessing actual transactions
  • Bread from getting goods at exchange or storage areas not being counted properly
  • Vagrants stuck begging
  • Reed boats never disappearing
  • Reporting of demands fluctuating rapidly
  • Game speed setting causing differences in game play
  • F1 and ? did not bring up help index
  • Grain appearing before granary construction completed
  • Festivals around un-built buildings
  • Sleds unable to reach barge landings
  • Sleds and barges switching between each other inappropriately
  • Figures using bad outside tags
  • Replaying a campaign scenario could convert it to non campaign
  • Campaign auto saves not storing all campaign data correctly
  • Crash with units crossing the river and family migrating

You can find it here.

Angel Jayhawk

Children of the Nile in stores now!

Tuesday, November 9, 2004

Some of our forum members were so fortunate to find a copy of Children of the Nile early in stores, but today Children of the Nile should be available nationwide in the US.

Press Statement:

NEW YORK, NY, November 9, 2004 – Myelin Media today announced Immortal Cities: Children of the NileTM for PC is available at retail stores nationwide. Developed by Tilted Mill Entertainment under the direction of Chris Beatrice (designer of the PC smash-hit Pharaoh), Children of the Nile is the first in the Immortal Cities series of groundbreaking 3D city/society builders.

“Chris Beatrice and his team have genuinely evolved the city building category in a way that we believe will expand the market beyond some of the previous successes this team has been part of” says Gene Mauro, CEO of Myelin. “They did this ahead of schedule and on budget, something to be extremely proud of with such an ambitious project.”

“Immortal Cities is the city-building game that I always wanted to make,” said Chris Beatrice, president of Tilted Mill Entertainment. “We were able to incorporate many innovative elements that have never been done before. The ability to roam a living and breathing virtual city and interact on a personal and emotional level with your citizens is both unique and captivating, and we feel players will enjoy this fresh new experience from a popular genre that has not evolved as quickly as other genres have.”


Cherub EmperorJay

Interview on the Editor and fixed European release date

Friday, November 5, 2004

Planet Nile have released an interview with David Beebe. David talks about the Editor and it seems that it’ll be just as good as the game will be. The options for scenario designers appear to be virtually unlimited!

Sega also released a statement on the release of Children of the Nile in Europe. The 4th of February will be the release date for the English version, while the rest of Europe will get the game the 28th of January. Read it here.

Cherub EmperorJay

I can hear a bell ringing…

Friday, November 5, 2004

If there is anyone here that doesn’t know VitruviusAIA or Vaia as we like to call him, he or she must have wandered onto the site within the last few minutes.

So most, if maybe not all of you know the amount of work and dedication he’s had to the site(s) in the past years. Maintaining the wonderful census on several sites, his table wizardry, tireless game help and lots of content work on Emperor and Pharaoh Heaven are just a few examples of this.

Well, it’s gonna change.

I’ve asked him and he’s willing to do even more work for us, and to make it so much easier or him to do that work ( not to mention to show my appreciation to his work *wink*) he’ll be trading in those stubby little cherub wings for a brand new pair of sleek and powerful angel wings.

His biggest new task will be helping us getting Children off the Nile Heaven off to the ground, but he may also find himself making those necessary changes to the older CB heavens.

Yes, you may congratulate him.

Angel Jayhawk

Sad news for Europe

Thursday, November 4, 2004

Tilted Mill and SEGA today announced that Children of the Nile will not be released in Europe until late January, perhaps even not until February. The reason behind this: “so that product awareness can be increased”. Read more about it here.

Fortunately, the November calendars have been released and as you may notice, Tuesdays are no longer marked as update days. This is because the official site will now be updated more often.

Cherub EmperorJay

The wait will soon be over!

Tuesday, October 26, 2004

Tilted Mill and Myelin Media today announced that their first project has gone gold*! If everything goes well, Children of the Nile will be in stores in the United States from November 9th. Unfortunately, no official information has been released about a release date for the rest of the world.

Immortal Cities: Children of the Nile is the first and only strategy game where citizens, who behave like living, independent beings, are the primary resource.

In Immortal Cities, you assume the role of Pharaoh, divinely appointed by the gods to lead the people of ancient Egypt, uniting them as you elevate your status and strive to become a supreme and god-like ruler. You design and build glorious cities in which hundreds of seemingly real people live and work in an interconnected societal web, each facet of their lives played out in vivid detail. For more information, please take a look around the official site and if you want more detailed information, look around here!

*If the game has gone gold, it means that a so called master disc has been sent to the publisher, who then puts the game through a final round of quality assurance. If the last check-up is done and the result is satisfying, the copies that will be available for sale are made.

Cherub EmperorJay

New article on Children of the Nile

Monday, October 25, 2004 have released an interview with Jeff Fiske. It’s a very interesting article, it gives you a good idea what the game actually is about. And if you’re still doubting if Children of the Nile is the game you want to buy next month:

Q : Ok, so what\x92s the One Big Reason that people should go out and try Children of the Nile?

It has been 4 years since our last city builder and we have moved the genre ahead in a huge leap. All the classic City Building elements are there, but your people seem real this time, making it much more fun and much cooler when you build a large living city.

Cherub EmperorJay

Official Children of the Nile site update

Wednesday, October 20, 2004

The release of the game is coming closer but even after today we have not seen everything yet! The three new character we can meet are the ever important laborers, priests and the shipwright. The god we meet today is one you’d better keep an eye on when you get the game, the people will not be pleased if there is no room to worship Hathor after the harvest season. Last, one of the remaining songs from the soundtrack is available for download, it’s called Festival Dance. Check out everything here.

Cherub EmperorJay

GameSpy has previewed Children of the Nile

Monday, October 18, 2004

Read the latest preview on Children of the Nile here at GameSpy. Here’s something they have to say about it:

“…I’ve never experienced the feeling of having a truly living city before the way I did in just a few hours of Children of the Nile.”

Cherub EmperorJay

HomeLAN Preview and 2 new videos

Saturday, October 16, 2004

HomeLAN have published their latest preview of Children of the Nile, based on a beta build of the game, here. Also, two new videos from the bonus-disk have been released, the first, Movie 1, is a general introduction. In the second movie, Movie 6, Tony Leier talks about what you can expect from the Campaign and Scenarios in the game. Jeff Fiske goes into some detail about the underlying game structure and how the 3D engine enhances gameplay. You can download them from here, of course, if you want to see all 10 videos and much more bonus material, pre-order a copy of CotN at EB or GameStop now!

Cherub EmperorJay

Two movies from the Pre-Order Bonus CD released

Thursday, October 14, 2004

If you’re still unsure about pre-ordering Children of the Nile to get the pre-order bonus disk, you better check out these two new videos here!

In the first video, Movie 2, Chris Beatrice and Jeff Fiske talk about how the people function in the game and describe how they are much more real and substantial than in previous city-building games. In the second video, Movie 10, Chris Beatrice discusses the prestige mechanic in Children of the Nile. Why prestige is important, how to gain it and how it affects your ability to build a large and thriving city.

Remember, the bonus disks are available only as long as supply lasts!

Cherub EmperorJay

Pre-Order Bonus Disk and two new Previews

Wednesday, October 13, 2004

Children of the Nile is coming to the stores this November but if you pre-order the game now you will get an exclusive bonus disk to take home with you right away! Visit an EB or GameStop near you to receive this soon-to-be collectors item after you pre-ordered your copy of CotN or visit their online stores (EB and GameStop) and have the disk sent to you along with the game. Be quick! Disks available as long as supply lasts.

The features of the bonus CD:

  • 10 in-depth movie tutorials with commentary by key members of the development team
  • Full Music Score written by composer Keith Zizza
  • Art Gallery of never before seen concept art
  • Exclusive Trailer
  • Exclusive 2005 Desktop Calendar
  • Exclusive Contest: Win a trip to the Luxor Hotel in Las Vegas

If you are so unfortunate to not have access to either of these stores, you can drool over the new previews by GameSpot and IGN. Enjoy!

Cherub EmperorJay

Official Children of the Nile site update

Wednesday, October 6, 2004

It has been two weeks since the last update, so today we can welcome the perfumer and gardener to our city and they were so nice to bring along a humble villager as well. Along with 6 brand new screenshots, Amun The Creator has arrived. He’s the god of the peasants.

“In the Field of Reeds” is one of the last pieces of music from the Children of the Nile soundtrack to be released, so, soon you will have heard them all! Check the update here.

Also don’t forget to read a new design article by Tony Leier, which has been released at It explains the life and luxuries of being Pharaoh.

Cherub EmperorJay

New Children of the Nile calendar

Friday, October 1, 2004

Today is the first day of October, so your September calendar wallpaper really needs to be updated! Get your October Children of the Nile calendar wallpaper here at the official CotN site.

Cherub EmperorJay

A chance to win a copy of Children of the Nile

Tuesday, September 28, 2004

Jaguar was so kind to collect the following links to contests about Children of the Nile, some are already open for some time but all the contests still allow entries. Here’s your chance to win a free copy of Children of the Nile!,,,,, and are all providing you this wonderfull opportunity.

Note that some contests might be limited to US citizens and/or require you to be 18 years or older.

Cherub EmperorJay

Official Children of the Nile site update

Tuesday, September 21, 2004

It has been two weeks since the last update, so today we could welcome another bunch of characters, a god, a new track and some screenshots.

The screenshots show a wide variety of beautiful aspects of the game. Ptah, the god who was not created but simply is, has been added to the pantheon of gods available in Children of the Nile. The Stone Carver and Nobleman are the two new citizens that have been released but we now also have the opportunity to meet yet another visitor from outside of the city, although this time it’s a rather unpleasant person: a Raider.

Last but not least, Beloved of Ma’at is now available for download. A new MP3 track from Keith Zizza. You can find it all here.

Cherub EmperorJay

A new article on Cats in Egypt

Thursday, September 16, 2004

It began with felis silvestris libyca, or the African wild cat, with tawny yellow-gray fur and striped markings which provided ideal camouflage among the desert rocks and sand. This was a larger cat than the little ones of today, and a predator, not a scavenger. Occasionally among the multi-colored cats of modern Egypt, there are throw backs. The ancient Egyptian cat was the ancestor of many of our cats and represents one of the few remaining links with the ancient Egyptians. The animal has remained essentially the same and so are our feelings, prejudices and attitudes: we have that in common with those people of the past…

This is the introduction for the article Cats in ancient Egypt by Miut, who was so kind to write it for us. Covering four pages with wonderful information, the articles explains almost everything you ever wanted to know about the history of cats. You can find the it here.

Keep watching this here to see what more Miut has in store for you!

Cherub EmperorJay

New videos and Sega website for CotN

Tuesday, September 14, 2004

Sega, the publisher of Children of the Nile for all non-North American countries, has opened their site for Children of the Nile here. You’ll need Flash to see the site, but it’s worth it.

Gamespot and 3D Gamers are now hosting the newest video of Children of the Nile. It’s 16MB in size but, again, it’s worth it!

Cherub EmperorJay

Official Children of the Nile site update

Tuesday, September 7, 2004

It’s that time again! The official website has been updated with yet another wonderful piece of music called The Garden of Egypt, Part II, also 3 new characters have been presented, the Furnisher, Sandal maker and Basket maker. The new god is Thoth, patron of the scribes.

Perhaps the best thing is a new Design Insight. The article is a “guide” for the video released earlier describing things you might have missed the first time you saw it. Did you notice the arriving merchants or the foundation for a future farmhouse? No? Better read it here!

Cherub EmperorJay

New Children of the Nile Movie

Tuesday, September 7, 2004

After the poll “What would you like to see in the next gameplay video?” has been running for a week, a gameplay video has been released featuring the subject which got most votes: A leisurely stroll through a city, in 1st person.

The video, which can be downloaded here, starts off with a visit to the farms before moving on to the area where the farmers live, after that you’ll visit the more prosperous areas of the city all in 1st person and accompanied by in-game speech and background music. Enjoy.

Cherub EmperorJay

Children of the Nile Luminaries and PlanetNile

Friday, September 3, 2004

Tilted Mill has released the (nick)names of the 20 persons selected for the Luminary Program, among the 20 lucky ones are Jayhawk, GillB, Granite Q, Pecunia and EmperorJay, all staff members at the City Building side of Heaven. Read the news here. In short, Luminaries will receive inside information from Tilted Mill which is hopefully spread amongst friends both in real life and online so that more people get to learn about Children of the Nile.

Today PlanetNile went live as well. This website is part of the GameSpy network and hosts both an exclusive interview with Chris Beatrice as well as some exclusive screenshots.

Cherub EmperorJay

Children of the Nile T-shirt Contest

Sunday, August 29, 2004

The results for the US Children of the Nile “Think like an Egyptian” T-shirt contest are in! The names of the 17 winners can be seen here. If you live in the UK, France or Germany and if you think you can name the 8 things that make your people in Children of the Nile dissatisfied, head over to the contest for Europe and compete for one of the 10 exclusive Immortal Cities: Children of the Nile T-shirts.

Cherub EmperorJay

Official Children of the Nile site update

Tuesday, August 24, 2004

The official Children of the Nile site has been updated, revealing three new characters, a god, six new screenshots and a new piece of music.

The merchant, mat maker and jeweler can be welcomed to the group of already known mortals while Anubis, Lord of the Dead, has been added to the collection of Gods.

Cherub EmperorJay

New Children of the Nile Trailer

Tuesday, August 24, 2004

Both Gamespot and 3D Gamers have released a new trailer for Tilted Mill’s Children of the Nile.

The trailer includes quite a lot of in-game footages as well as pre-rendered cinematics seen before. You’ll see temples being built, people protesting and some scenes of which screenshots have been released as well.

Cherub EmperorJay

Children of the Nile Beta Testing!

Friday, August 13, 2004

Wow, it’s been a while since I’ve done this news posting lark. Here’s hoping I can still remember how it all works…

Yes, you read the title right – after several months of building anticipation, those fine folks at Tilted Mill have thrown the doors open (well, sort of) and are asking for some volunteers to assist in the upcoming beta test in September.

You have a couple of weeks to get your application in, so mosey on over to the official CotN site and make your case.

Angel Reckless Rodent

Wednesday, August 8, 2004

Welcome to the Children of the Nile Pre-Release site. This section will be a trove of pre-release information gathered from various sources and includes a few special items such as an exclusive interview with Tilted Mill’s Chris Beatrice.

Angel Jayhawk